Cheap OEM discount low cost tutorial training video by Digital Tutors for ZBrush download
$30 
In this course we'll use ZBrush to build and detail a high resolution biker character.
ZBrush is a great tool for putting together characters. You can create base geometry, sculpt and paint your meshes, build accessories and clothing, and work seamlessly between other applications. In this course, we'll go through the process of building up a high resolution character from start to finish using ZBrush as our main application. We'll explore the use of zSpheres in building out our base mesh. We'll use GoZ to quickly take geometry between ZBrush and Maya, although the methods used will apply to other applications as well. We'll also use a bit of Photoshop to edit and create some texture maps we can use in ZBrush to add sculpt and color detail. If you're new to ZBrush, I encourage you to first check out the introductory courses,as well as the courses on some of the new features in ZBrush 4 like Shadowbox and Spotlight. We're going to cover a lot of ground and, in the end, you'll have a finished character, along with the tools you need to create your own high resolution character models.
Digital Tutors - Creating High Resolution Characters in ZBrush 4 (2010)
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In this course we will cover many of the methods for working between ZBrush 4 and Maya.
ZBrush and Maya are both very powerful 3D applications that each offers its own strengths. By combining these two programs into our workflow, we can take advantage of those strengths to get our work done quicker and more efficiently. In this course, we'’ll cover many of the tools and techniques we can use to merge Zbrush and Maya into our workflows. We'll explore methods for manually transferring geometry back and forth between the two applications. We'll also look at creating color maps, Normal maps, and Displacement maps, and transferring those to Maya. We'll look at the GoZ pipeline and how it will make working with Zbrush and Maya a really seamless process. We'll also look at some practical reasons for choosing to use Maya and Zbrush in tandem. In the end, you'll have a good understanding of how you can work efficiently between Maya and Zbrush, leveraging the strengths of both to create your best work.
Digital Tutors - Pipeline Integration with Maya 2011 and ZBrush 4 (2010)
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In this course we will learn to use ShadowBox in ZBrush 4 to create custom hard-surface objects.
Zbrush has always been a great tool for sculpting and painting complex organic shapes. However, creating sharp, hard-surface pieces with complicated shapes has been more challenging. With ShadowBox in Zbrush 4, artists will have a much wider range of objects they're able to create.
Digital Tutors - Working with ShadowBox in ZBrush 4 (2010)
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In this course we will explore the use of Spotlights in incorporating external images into our ZBrush painting workflow.
In this course, we'll get a good basic knowledge of working with ShadowBox. We'll look at several different ways to incorporate ShadowBox tools into our workflow. We'll explore the multiple masking brushes and how they can help create our ShadowBox meshes. We'll talk about techniques for drawing out those masks to create the kind of geometry you're looking for. We will explore methods for appending multiple ShadowBox objects to create interconnected pieces. We'll also cover some topics related to using ShadowBox like the Clip Brushes and the Matchmaker Brush.
Digital Tutors - Working with Spotlight in ZBrush 4 (2010)
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In this course we'll explore some of the new features in ZBrush 4.
With the release of Zbrush 4 a number of new features have been added that will make sculpting and painting even easier and more fun. In this course we will take a look at some of those new features and how they can be used in your workflow. We'll start by exploring some of the changes to the way we can interact with subtools. We will look at new brush settings like elasticity and topological masking that can help us to shape our models more quickly. We will take a look at the new Shadow Box and Clip Brushes that will really aid us in creating hard surface models. We will also cover Spotlight, a great tool for manipulating and adjusting images and projecting them onto our models. Finally we'll go over some of the new rendering functionality and look at the animation tools and how they can help us better present our models. Once done, you will have a much better idea of some of the new features to look for in Zbrush 4 and how you can start to use those in your own projects.
Digital-Tutors - What's new in ZBrush 4 (2010)
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In this course, we will learn how to create a realistic human bust using ZBrush.
We will be creating this character entirely within ZBrush, so we will begin by using ZSpheres to create the base mesh for the head and upper torso. From there, we will be going through the process of reshaping and detailing facial features, and in doing so, we will be placing special emphasis on important topics such as proper facial proportions, understanding the importance and function of key facial muscles, understanding the effects of aging on the human face, and making sure we incorporate all of these critical concepts into our final character. We will also use a variety of tools and techniques within ZBrush to create several articles of clothing for our character.
Digital Tutors - Sculpting a Realistic Bust in ZBrush (2010)
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In this series of lessons, we will learn how to use the UV Master within ZBrush 3.5.
The UV Master is a Pixologic-developed plug-in, which allows us to effortlessly create unwrapped UVs for our characters within ZBrush. By using this plug-in, the entire UV layout process can be accomplished in a matter of minutes, allowing us to dedicate more time to the sculpting and texturing of our characters in ZBrush. During this course, we will teach you everything you need to start using the UV Master, including the use of control painting to define UV seams, using density maps to control UV spacing, saving and loading control maps, and several other innovative features. Along the way, we will also make you aware of some common issues and complications that you may run into when using the UV Master, as well as how you can usually work around them.
Digital Tutors - UV Master in ZBrush (2010)
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Zbrush has always been a great application for sculpting incredibly detailed organic shapes. But did you know that Zbrush has a number of useful tools that will help you to sculpt more hard surface shapes as well? In this course, we'll talk about the Polish brushes, which will allow us to combine smooth curves and sharp edges in a single stroke. The strokes themselves have been enhanced with Backtrack, allowing us to get smoother, straighter lines when sculpting. We'll also cover the Re-mesh functionality which will allow us to combine multiple shapes in Boolean-type operations. We can also take advantage of the Zbrush primitives to give us a great starting point for some of our hard surface shapes.
Digital Tutors - Sculpting Hard Surfaces in ZBrush 3.5R3 (2010)
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In this course, we will learn teachniques for interior/exterior architectural detailing in ZBrush
Building and detailing environments can be a time consuming process. To finish your models, you might need to create texture maps, either derived from photos, procedurally generated or hand painted. Adding higher resolution detail, like bricks or stone, to your interior and exterior models can be challenging as well. ZBrush can make this process a little bit easier. We'll start by creating a seamless brick texture that we can apply to our geometry. We'll look at using the Projection Master to quickly add detail to our models. We'll use Noise to interactively dial in some specific patterns, like a knockdown wall texture. We'll also look at building individual elements using primitive geometry that we can then append to our model. Once you're done, you'll have a better understanding of some of the tools you can use to detail your environments in ZBrush and a few ideas to get you going.
Digital Tutors - Architectural Detailing in ZBrush (2009)
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In this course we will get up to speed quickly in Zbrush by getting a comprehensive overview of the available tools and techniques.
Introduction and Project Overview
In this lesson we will get an overview of the tools and techniques we will cover in ZBrush.
Pixols and the 2.5d canvas
In this lesson we will learn about pixols and the 2.5d nature of ZBrush.
Getting around the interface
In this lesson we will learn to navigate the ZBrush interface and work with palettes.
Painting with 2.5d brushes
In this lesson we will learn to use 2.5d brushes to paint depth and color onto the canvas.
Working with tools
In this lesson we will learn to manipulate ztools including ZBrush primitives and startup meshes.
Importing geometry into Zbrush
In this lesson we will learn to bring custom polygonal geometry into ZBrush for sculpting.
Subdividing your geometry
In this lesson we will learn to work with subdivisions in preparation for sculpting our geometry.
Getting started with sculpting
In this lesson we will learn the basic settings and workflow for sculpting your model.
Sculpting brush types and settings
In this lesson we will explore a variety of the sculpting brushes you can use to shape your model.
Using strokes and alphas
In this lesson we will learn to use different alphas and strokes to sculpt our geometry.
Masking and hiding geometry
In this lesson we will learn to use masking and hiding to selectively sculpt our geometry.
Working with materials
In this lesson we will learn to work with materials in ZBrush.
Polypainting in Zbrush
In this lesson we will learn to add textures to our models using polypainting.
Rendering images and movies
In this lesson we will learn to add lights in ZBrush and render high quality images.
Working with subtools
In this lesson we will learn to work with multiple meshes using Subtools.
Using 3d layers
In this lesson we will use 3d layers to add sculpted detail using a flexible workflow.
Posing characters using Transpose
In this lesson we will learn to pose characters in ZBrush.
Using Zspheres to create base geometry
In this lesson we will learn to create base geometry in ZBrush using zspheres.
Creating Normal and Displacement maps
In this lesson we will learn to export high resolution detail in the form of normal and displacement maps.
Extending Zbrush with plugins
In this lesson we will extend the functionality of ZBrush using plugins.
Digital Tutors - Getting Started with ZBrush (2009)
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Create characters fast. Learn a practical workflow to character creation in ZBrush and a time-saving approach to rapidly shaping detailed concepts from simple ideas. Contains 4 hours of project-based training and gives artists the freedom to work creatively and with more flexibility.
Digital Tutors - Character Creation in Zbrush (2009)
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Create polished characters and more appealing scenes. Work creatively using a step-by-step approach to character and scene development in ZBrush and a time-saving workflow to character interaction, sculpting, texturing, composition, lighting, and rendering. Contains nearly 6 hours of self-paced training for artists using ZBrush and Maya.
Popular highlights include: Composition and Layout; Working from Sketch; Creating ZSphere Base; Adaptive Skins; Character Posing; Re-working Topology; Quick Shaping the Model; Character Interaction; Adding Multiple Pieces with ZSpheres; Appending Subtools; Adding Temporary Materials; Custom Alphas and Textures; Exaggerating Features for Appeal; Creating UVs in ZBrush; Polypainting; Converting Polypaints to Texture Maps; Exporting Displacement Maps; Exporting Normal Maps; Exporting Geometry from ZBrush; Importing Geometry into Maya; 3-point Lighting Setup; Camera Placement; Subsurface Scattering Effects; Approximations for High-quality Displacement; Using Final Gather with Subsurface Scattering; Adjusting Render Stats of Objects; Rendering Scenes in Multiple Passes; Outputting Color, Occlusion, and Depth Passes; Compositing Multiple Passes with Photoshop; Depth-of-field Effects to Final Render;
Digital Tutors Character and Scene Development in ZBrush (2009)
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Learn an artist-friendly workflow to sculpting caricatures and an array of practical techniques for exaggerating key characteristics, working with art direction, and capturing believable likenesses of your subjects in ZBrush. Provides over 6 hours of project-driven training for artists using ZBrush for sculpting and illustration.
Popular highlights include: Exaggerating Key Features; Working with Subtool Master; Posing Models with Transpose Master; Merging Subtools; Creating Clothing using Topology; Redrawing Facial Topology; Blocking Out Geometry with ZSpheres; Creating Adaptive Skins; Projecting Detail into Adaptive Skins; Extracting Geometry to Create Accessories; Creating Layered Compositions; Painting with Depth; Painting over Composition; Sculpting Facial Features; Changing ZSphere Resolution; Working from Reference Art; Building Teeth and Eyes from Primitives; Appending Subtools; Painting Hair; Baking and Merging Layers;
Digital Tutors - Sculpting Caricatures in ZBrush 3 (2008)
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Learn a production workflow and time-saving methods for creating game-ready textured characters, texture painting techniques, and adding character enhancements for appeal. Contains over 4 hours of project-based training for artists learning the creative processes of texturing characters for next-generation games.
Popular highlights include: Setting up base materials in ZBrush; Filling Subtools with Color; Painting Illuminated Panels; Painting with Symmetry; Isolating Portions of Subtools; Working with Polygroups; Cavity Masks to Emphasize Detail; Painting Wear into Armor; Adding Color Variation; Layering Color and Detail for Skin; Blending Textural Detail with Alphas; PolyPainting Techniques; Photoshop Integration with ZApplink; Cloning Photographic Detail; Painting Scarring and Decay; Converting PolyPaint Colors to Texture Maps; Painting with Projection Master; Using Cavity Maps as Texture Guides; Editing Textures in Photoshop; Assembling Textures in Photoshop; Painting Specular Maps in ZBrush;
Digital Tutors Texturing Next-Gen Characters in ZBrush (2008)
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Learn a production workflow and time-saving techniques for creating high-resolution geometry for use in games, methods of sculpting, generating and applying maps, and adding character enhancements for appeal. Contains over 5 hours of project-based training for artists learning the creative processes of modeling and sculpting characters for next-generation games.
Popular highlights include: Character Refinement; Adding Appeal for Enhancement; Additive Sculpting Techniques; Subtractive Sculpting Techniques; UV Tools and Techniques; Creating Usable UV Layouts; Strategically Combining UV Shells; Preparing Geometry for Sculpting; Exporting Geometry from Maya; Importing Geometry to ZBrush; Appending Subtools; Morph Targets; Subdividing Geometry; Sculpting Organic Shapes; Masks and Deformation for Detail; Adding Flexibility with 3D layers; Stencils to Add Details; Creating Custom Alphas; Hard Surface Detailing; Integrating Geometry with Detail; Combining Brushes and Strokes; Adding Texture with Alphas; Exporting Normal Maps; Using ZMapper to Create Normal Maps; Applying Normal Maps in Maya;
Digital Tutors Detailing Next-Gen Characters in ZBrush (2008)
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Learn a production approach to integrating Maya and ZBrush 3 in a mixed pipeline environment. Contains 4 hours of innovative modeling, sculpting, and map generating techniques that are commonly used throughout Film and Games. Perfect for intermediate artists using Maya and ZBrush 3.
Popular highlights include: ZBrush Sculpting Workflow; Maya and ZBrush Pipeline Overview; Form Development in Maya; Maintaining Mesh Integrity; Sculpting Across Multiple Levels; Incorporating 3D Layers for Variation; Working with Subtools; Extracting Geometry; Low Poly Modeling in Maya; Creating Clean Topology; Geometry Preparation for ZBrush; Importing Geometry into ZBrush; Using Alphas and Strokes; Using Custom Alphas; Creating Displacement Maps in ZBrush; Applying Displacement Maps in Maya; Setting up Render-time Subdivisions; Adjusting Displacement Settings; Using Projection Master; Using Lazy Mouse for Hair Detail;
Digital Tutors - Pipeline Integration with Maya and ZBrush 3 (2007)
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Learn time-saving rendering techniques and proven workflows to understanding and utilizing materials, lighting, post-processes, and features such as Matcap in ZBrush 3.1. Contains over 3 hours of project-based training covering materials, lighting, and rendering techniques that are currently being used throughout Film and Games. Perfect for artists using ZBrush 3.
Popular highlights include: Understanding ZBrush's material attributes; Using Doublecolor Shaders; Using Tricolor Shaders; Using Quadcolor Shaders; Shading Effects; Utilizing Shader Channels; Using Matcap Materials; Building Custom Matcap Shaders; ZBrush Light Types; Controlling and Adjusting Shadows; Utilizing Fog for Appeal; Depth Cue for Distance-based Blur; Anti-Aliasing Settings for Render Quality; Saving Rendered Images From ZBrush; Post-render Adjustments for Appeal in ZBrush;
Digital Tutors - Materials and Rendering in ZBrush 3.1 (2007)
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Easily get started with ZBrush 3. Learn time-saving modeling, sculpting, and painting techniques and tools that are used throughout the Film and Games industries. Contains over 4 hours of project-based training. Great for artists learning ZBrush.
Popular highlights include: Fast Creation with Rapid Start Interface; Overview of 2.5D and ZBrush Pixols; Sculpting with Imported 3D Geometry; Subtools for Multiple 3D Meshes; Sculpting Workflow Overview; Adding Detail with Alpha Brushes; Creating Custom Alphas; Precision Sculpting with Stencils; Freeform Selections with Lasso Tool; Topological Masking; Reposing 3D Meshes with Transpose; Photographic-based Materials with Matcap; Building Meshes with ZSpheres; Adding New Details with Mesh Extraction; Refining Details with 3D Layers;
Digital Tutors - Introduction to ZBrush 3 (2007)
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Achieve unparalleled results using ZBrush 3. Learn several time-saving modeling and digital sculpting techniques that are widely used throughout the Film and Games industries. Contains over 4 hours of project-based training. Great for new to intermediate artists.
Popular highlights include: Importing Base Geometry; Modifying ZBrush Primitives; Subdividing Meshes; Mesh Extraction; Sculpting with Brushes; Sculpting with Alphas; Sculpting with Strokes; Sculpting with Stencils; Additive and Subtractive Sculpting; Combining Multiple Meshes with Subtools; Creating Poses with Transpose Tool; Masking Techniques; Sculpting with 3D Layers; Custom Alphas; Sculpting at Progressively Higher Levels; Projection Master; Sculpting with Symmetry; Creating a Final Turntable;
Digital Tutors - Sculpting Techniques with ZBrush 3 (2007)
$30 
Cheap OEM discount low cost tutorial training video by The Gnomon Workshop for ZBrush download
$30 
At some point everyone becomes enamored with surface detailing and wrinkles. In this DVD Cesar Dacol Jr. unlocks the secrets that he uses in the feature film industry. He will navigate you through the processes of internal and external forces that cause wrinkles. You will never look at a wrinkle the same way as you explore compression zones, anchor points, tissue composition and external elements in your design. Wrinkles can be complex and overwhelming, but Cesar will teach you some basic tricks that simplify the thought process behind the rhythmic patterns. You will discover the why, where and how to apply wrinkles convincingly to a sculpture. Even though this model was created in a computer using ZBrush, the methods taught are analog-based and can be easily ported into a traditional sculpture or other 3D applications like MudBox.
The Gnomon Workshop - Sculpting Wrinkles in ZBrush with Cesar Dacol Jr.
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This 2-disc set takes an in-depth look at the design and creation of a detailed character head using Pixologic's ground breaking software ZBrush. In over eight hours of lecture, Alex Alvarez sculpts a head from scratch using Zspheres and ZBrush's arsenal of sculpting and detailing tools. Beginning with primitive shapes derived from Zspheres, the primary forms of the head are quickly blocked out to determine general proportion and design. Alex then refines the eyes, ears, nose, mouth and horn regions before moving into Projection Master to create surface details. Once the geometry is complete, the use of ZBrush as a texturing tool is demonstrated in the creation of high- resolution bump, color and specular maps. The creation of custom tileable Alpha libraries with ZBrush and Photoshop is also demonstrated. In conclusion, Alex shows how to integrate geometry, displacements and textures using Maya's native renderer and Mental Ray. Every step of the process is shown using real-time and timelapse video.
The Gnomon Workshop - Head Sculpting and Texturing: ZBrush Techniques (Alex Alvarez)
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This making of demonstration and lecture began with the decision to take a personal sketch, develop it in 3D and produce a life-size print. This would require the development of high-resolution detail and textures that could hold up to a 4000x6000 pixel render, effectively making Jester a film-res character. Observe and listen as Alex shares his workflow, thought process and techniques. Volume One covers the character modeling process using Maya and ZBrush, as well as some lighting, composition and texture exploration. Alex begins by creating an organized base mesh in Maya that accurately follows the 2D design. Using UVlayout, he flattens the UVs of the multiple basemesh components. Jester is then imported into ZBrush for sculpting and detailing. We give some thought as to the resolution for each subtool that should be sent to Maya and export them with normal maps generated in Zmapper. Once in Maya, the shader networks are blocked-out so that Jester renders in Maya with the same level of detail that he had in ZBrush. The final step prior to texturing is to then create a Photoshop¬ color study that will guide our further progress on the character.
The Gnomon Workshop - Character Modeling in Maya and ZBrush: The Making of Jester, Volume One (Alex Alvarez)
$30 
Cheap OEM discount low cost tutorial training video by Lynda.com for ZBrush download
$30 
Pixologic's ZBrush 3 stands at the forefront of digital 3D sculpting and 2.5D painting, a new medium that is taking the art and entertainment worlds by storm. Visual effects artist Eric Keller shares his expertise and talents in ZBrush 3 for Windows Essential Training. He presents the concepts behind digital sculpting, shows how to produce fantastic images using the unique ZBrush toolset and interface, and demonstrates the power of the Digital Clay and Sculpting brushes. To offer a richer understanding of the application, Eric gives a guided tour of the interface and addresses the most common problems experienced by new users. Exercise files accompany the course.
Lynda.com - ZBrush 3 for Windows Essential Training (2008)
$30 
Cheap OEM discount low cost tutorial training video by VTC for ZBrush download
$30 
Texturing a model in ZBrush has a great many advantages for speed and ease of use. But if you want to keep details on the model, a workflow comes in handy, so that you are not painting every rivet and bolt on your model. ZBrush’s mapping ability, along with Photoshop’s layer blending, makes a power combination for a texture artist. This MasterClass! is perfect for anyone interested in making Videogame Quality-“Baked” textures for their models. To begin learning ZBrush Texture Workflow, simply click on the movie links.
VTC MasterClass ZBrush Texture Workflow (2008)
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The topology tools within ZBrush are the key to great character design within the program. The understanding of how they work is an easy task to master, but the complexity of topology can leave the artist somewhat confused at times. This series ends the confusion by demonstrating the specific steps needed in order to avoid character development issues in your workflow. See how topology can change how you sculpt in ZBrush!
VTC - MasterClass! - ZBrush Topology Workflow (2008)
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ZBrush 3.1 gives you access to unparalleled power and control previously unknown in digital art creation software. Controls enable sculptors to create with a stylus and a tablet as intuitively as if they were using their own hands on a block of clay. ZBrush further extends the creation experience, harnessing technology and providing artists with a multitude of creation-enhancing tools. In this VTC tutorial, Zbrush educator Jason Welsh teaches fundamental concepts that will allow users to become creative right away, without getting hung up on overly technical jargon. To begin learning Pixologic ZBrush 3.1, simply click on one of the lessons.
VTC - Pixologic ZBrush 3.1 (2008)
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