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Cheap OEM discount low cost tutorial training video by Digital Tutors for Realflow download

$30

In this series of lessons, we will learn how the RealFlow RenderKit can be used inside of Maya.
The RealFlow RenderKit is an extremely powerful set of tools for rendering RealFlow particle data directly within our primary 3D application. With the RealFlow RenderKit, we have the ability to control the size and shape of our rendered particles, we can increase or decrease the number of particles that are rendered, and we can also shade our particles based on RealFlow magnitude data. Using the RealFlow RenderKit, we can also generate meshes around our particles at render time, eliminating the need to mesh our particles inside of RealFlow. During this course, we will also discuss how RealFlow particles can be rendered as volumetric clouds, as well as learning how to import RealFlow displacement map sequences into maya for Rendering.

Digital Tutors - Using the RealFlow RenderKit in Maya (2010)

$30

$30

In this series of lessons we'll learn how to use various daemons together to morph one object into another in realflow. Using daemons like noise, drag, dspline and magic together we can create interesting effects quickly.
We'll begin this project by importing our geometry into RealFlow and creating our initial emitter. We'll then add some random motion using a noise field daemon. To get a squashing effect, we'll use a Dspline daemon to pull all our particles into a line. Finally, we'll use the magic daemon to make our particle cloud form our second word. Our job is not done since we need to animate these daemons to work together in a specific sequence. Once our particles are moving nicely, we'll take a look at some meshing challenges and see how to use a drag daemon to fix certain issues. We'll finish by taking our mesh into Maya and creating the shader and render setup to output our final images.

Digital Tutors - Object Replacement with Magic in RealFlow 5 (2010)

$30

$30

In this series of lessons we'll learn how to use the morph and magic daemons to have a particle stream morph into an object. We'll also learn how to control our simulation using the Filter daemon.
We'll begin this project by looking at a few simulations using each daemon separately and the issues with each. We'll then add our initial emitter and begin working with the Morph daemon. After learning how the morph daemon operates and which parameters we need to edit to control it, we'll add in our magic daemon. We'll then take a look at how the Filter daemon works and we'll begin setting it to divide our particles. Once we have our particles controlled correctly using exclusive and global links, we'll make some final adjustments to our morph daemon for more appealing motion. We'll finish by meshing our particles and troubleshooting a few mesh issues.

Digital Tutors - Using Morph and Magic Daemons in RealFlow 5 (2010)

$30

$30

In this series of lessons we'll learn the basics of using RealFlow 5. Using RealFlow, we can create realistic fluid and physics simulations that we can then bring into another application to light and render.
This series of lessons will introduce us to the powerful software of RealFlow so we can begin experimenting and using it for our own projects. By understanding now how emitters, daemons and objects interact, we can create and control complex simulations.

Digital Tutors - Getting Started with RealFlow5 (2010)

$30

$30

In this series of lessons, we will explore the Hybrido fluid solver, which is a key feature introduced in RealFlow 5.
The Hybrido fluid solver opens up a whole new realm of possibilities for fluid simulation within RealFlow, allowing us to solve millions of particles with relative ease. We will begin this course by learning how to set up specialized domains and emitters for our Hybrido fluids, as well as learning how these particles can be influenced by the RealFlow daemon nodes. From there, we will learn how splash particles can be used to add detail to our fluid bodies. We will also learn how mist and foam can be generated within our Hybrido fluids, adding details and levels of realism that were much more difficult to achieve with previous versions of RealFlow. Finally, we will learn how to generate meshes around our particles and how displacement maps can be created inside of RealFlow to add fine details to our meshes.

Digital Tutors - Using Hybrido in Realflow 5 (2010)

$30

$30

In this series of lessons we will learn how Maya and RealFlow can be used together for our projects.
We will begin this course by learning how to import RealFlow meshes into Maya, and we will go step-by-step through the process of adding lights, materials and proper render settings to mimic appearance of realistic glass and liquid materials. From there, we will go deeper into the integration process, learning how to take geometry from Maya into RealFlow, using RealFlow's soft and rigid body dynamics to create moving objects, as well as understanding how scene scale plays a critical role in the behavior of our simulations. We will learn how to cache and re-use RealFlow simulation data and discuss many tips, tricks and techniques that you will be able to use in both the simulation and the rendering stages of your RealFlow projects.
1. Introduction and project overview
2. Exporting meshes from RealFlow into Maya
3. Applying Maya materials to RealFlow meshes
4. Adjusting raytrace settings in Maya
5. Adding colored shadows to dielectric materials
6. Adding caustic patterns to glass materials
7. Making final adjustments to render quality
8. Importing Maya geometry into RealFlow
9. Creating soft and rigid body objects in RealFlow
10. Adjusting soft body results in RealFlow
11. Caching soft body simulations from RealFlow
12. Adding detailed splashes to our RealFlow project
13. Adding RealWave surfaces to our scene
14. Generating meshes around RealFlow particles
15. Importing RealFlow objects into Maya
16. Setting up materials for the lemon geometry
17. Adding a reflective environment to our Maya scene
18. Increasing reflection and refraction rays in Maya
19. Adding soft shadows to our Maya scene
20. Fixing reflection and refraction errors
21. Blending RealFlow meshes together in Maya
22. Adding secondary illumination to the scene
23. Fixing artifacts in Maya Architectural Material
24. Using the RealFlow Melt Shader in Maya
25. Generating the RealFlow project files for this course

Digital Tutors - Pipeline Integration with Maya 2011 and RealFlow 5 (2010)

$30

$30

In this course we will learn how to morph liquid particles from one shape to another in RealFlow
In this process, we will learn how to set-up nice and efficient RealFlow scenes and learn how to use daemons like magic, drag force, and age to set-up particle morphing animations. In this exercise, we will go over how to fix different issues and greatly strengthen our problem solving abilities in RealFlow. This series of lessons is really only the first half of the set-up and in the following project, you can learn how to light and render generated liquid meshes.

Digital Tutors - Particle Morphing in RealFlow (2009)

$30

$30

Add flexibility and gain greater control of simulations using a technical workflow to scripting in RealFlow4. Learn time-saving techniques that can be used to apply Python language scripts to several areas of RealFlow4 for greater productivity. Contains 4 hours of project-based training. Perfect for intermediate artists.
Lesson Outline:
01. Introduction and Project Overview 1:05
02. Using the RF4 Scripting site 7:02
03. Our first Batch Script 8:00
04. Scripting Reference 7:34
05. Working with variables 8:51
06. Setting parameters 6:20
07. Adding scripts to the RealFlow menu or toolbar 6:55
08. Implementing "for" loops 10:15
09. Nested loops 6:50
10. Coding "if" statements 8:51
11. Building the GUI Form 9:14
12. Finishing the wall script 8:06
13. Commenting and organizing code 5:32
14. Event scripts 10:20
15. Generating random velocity 5:14
16. Archive on simulation end 10:06
17. Emitting foam with a script 9:35
18. Using global variables 9:18
19. Loading an Event Script through a Batch Script 3:33
20. Scripted Daemon: Emitter 6:23
21. Scripted Daemon: Body 5:34
22. Building fluid bounce reduction daemons 5:25
23. Reducing fluid bounce without using Freeze 9:05
24. Using the GUI Nodes Picker 3:39
25. Scripted Realwaves 4:32
26. Applying an image sequence as wave displacement 7:29
27. Custom emitter scripting 7:40
28. Building a triangle shatter using a Batch Script 7:54
29. Finishing triangle shatter effect 8:36
30. Importing RealFlow meshes as objects 10:07
31. Using the imported RealFlow meshes 5:20
32. Emitting fluids from dumb particles 7:50
Total Run Time: 3:52:30

Digital Tutors - Scripting in RealFlow 4 (2008)

$30

$30

Learn an essential workflow to RealWave and time-saving techniques to creating fluid effects
such as oceans, waves, foam, splashes, and other bodies of water. Contains nearly 3 hours
of project-based training for artists creating fluid effects with RealFlow4.

Highlights:

RealWave Overview
Creating RealWaves
Emulating Large Bodies of Water
Emulating Small Bodies of Water
Adding Fractal Waves
Adding Spectrum Waves
Adding Control Points Waves
Using Hypermesh
Custom RealWave Meshes
Controlling Object Buoyancy in Waves
Creating Foam Textures
Creating Wetmaps from RealWaves
Static Points
Particle Layer
Coastline Features
RealWave Object Properties
RealWave Particle Interaction
RealWave Particle Emission
RealWave Splash Emission
RealWave and Python Scripting

Digital Tutors - Fundamentals of RealWave in RealFlow (2008)

$30

$30

Extend your capabilities of RealFlow4. Learn alternative uses for RealFlow4 and time-saving techniques for creating realistic rigid body simulations and interactions. Contains over 3 hours of project-based training. Perfect for intermediate artists.

Digital Tutors - Dynamic Simulations with RealFlow4 (2007)

$30

$30

Easily create realistic particle-based simulations and fluid effects using RealFlow4 with nearly 4 hours of project-based training. Perfect for new and experienced artists. Includes a free trial version of RealFlow4.

Digital Tutors Introduction To RealFlow 4 (2006)

$30

 

 

 

 

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