Cheap OEM discount low cost tutorial training video by Digital Tutors for Nuke download
$30 
In this series of lessons we'll learn how to turn a 2d image into a 3d scene using camera projection in Maya and Nuke. By using a reference photo inside Maya and using Nuke's powerful compositing tools and 3d environment, we'll be able to create realistic scenes quickly and easily.
We'll begin this project by learning about the theories behind camera projection what makes a good image to project. We'll then set-up our camera in Maya for match moving and look at a technique to get our camera in the correct position. We'll then model the our buildings and animate a new camera. Then we'll export our Maya data and bring it in to Nuke's 3D toolset and set-up our projections. We'll finish the scene in Nuke by creating a sky dome and using it's 2d tools to create appealing effects. Finally, we'll use Maya's mental ray renderer to create realistic reflections and composite them on top of our Nuke projections to create our final composite.
Digital Tutors - Integrating Titles into Footage in Nuke 6.1 (2010)
$30 
$30 
In this series of lessons we'll learn how to turn a 2d image into a 3d scene using camera projection in Maya and Nuke. By using a reference photo inside Maya and using Nuke's powerful compositing tools and 3d environment, we'll be able to create realistic scenes quickly and easily.
We'll begin this project by learning about the theories behind camera projection what makes a good image to project. We'll then set-up our camera in Maya for match moving and look at a technique to get our camera in the correct position. We'll then model the our buildings and animate a new camera. Then we'll export our Maya data and bring it in to Nuke's 3D toolset and set-up our projections. We'll finish the scene in Nuke by creating a sky dome and using it's 2d tools to create appealing effects. Finally, we'll use Maya's mental ray renderer to create realistic reflections and composite them on top of our Nuke projections to create our final composite.
Digital Tutors - Camera Projection in Maya and Nuke 6.1 (2010)
$30 
$30 
In this series of lessons we'll learn how to take some footage and move it through the entire MatchMover to Maya to Nuke pipeline to create a finished shot.
We'll begin this project by solving four of our shots in MatchMover and combining them in Maya into a cohesive 3d scene. Then we'll create our last camera in Maya and match it. Once all our camera are set-up, we'll learn how to model our object, create dynamics, animate, texture and render our scene. We'll then jump into Nuke to do some color treatment on our backgrounds and then composite our layers together. Now, this is a long project that will take some time to complete. If you get stuck or have any questions, please join our forums and ask. We check the forums often and have a very active and helpful community.
Digital Tutors - Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6 (2010)
$30 
$30 
In this series of lessons we'll learn how to use trackers and trigonometry to match rotation of an eye in Nuke's 3D system. We'll then create an appealing final video using a few simple images and a variety of compositing and animation techniques.
We'll begin this project by importing our elements and tracking various features of the face. Once we have a base of tracking data to work off of, we'll learn the basic math terms and ideas that we will use to translate our 2D tracker data into 3D rotation. We'll then learn how to take our mathematical equation, and translate it into an expression Nuke understands. Once we have our rotation expressions working, we'll finish our 2d elements using a variety of color correction, masking and animation techniques. Then we'll combine all our nodes using compositing math to correctly mix everything together.
Digital Tutors - 3D Rotation with Trackers and Trigonometry in Nuke (2010)
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Lesson Outline (6 lessons)
In this series of lessons we'll learn the basics of using the RollingShutter plug-in to fix skew and wobble in our footage. These effects appear in any camera that uses a CMOS sensor, such as the Canon 5d MK2, the Nikin D90 and the Red One. Using RollingShutter, we can fix distortion not only for visual appeal, but also so it tracks better through match moving software.
We'll begin this project by learning what issues are created by a rolling shutter and what they look like in real footage. We'll also learn which of these issues can be fixed by the RollingShutter plug-in and which cannot. We'll then learn how we can shoot some test footage and bring it into Nuke to find the right correction value for our specific camera. We'll then solve a basic shot by looking at some of the quality and estimation controls. Once we have a basic shot working, we'll take a look at some footage that breaks and how we can modify RollingShutter's basic and advanced properties to solve these problems. We'll see a simple animation fix and a more complex way to solve the problem.
Digital Tutors - Introduction to RollingShutter in Nuke (2010)
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In this series of lessons we'll learn how to use the 3D Camera Tracker in NukeX. This tool lets us track our live-action footage and create a camera in Nuke's 3D system that matches our real-life movement. This allows us to place 3D objects correctly and have the animation done automatically.
We'll begin this project by going through a simple camera track and learn the proper workflow to get a usable 3d scene and camera. We'll then learn how to add Nuke 3D geometry into our scene as well ass geometry we import from another application. We'll then learn about the various properties and pipes in the camera tracker that let us control our tracks better. After getting a track, we'll learn how to use the DepthGenerator node to take our 3D camera and generate a rough Depth map for our footage. We'll then learn how to convert a 3d point back into 2d space so we can drive 2d transforms in our nodes.
Digital Tutors - Introduction to Camera Tracking in Nuke X (2010)
$30 
$30 
In this series of lessons we'll learn how to take the output from a motion tracker app and import a 3D model and light, render and composite it into our original footage in Nuke.
We'll begin this project by setting up our motion tracked scene by adding the original footage and aligning everything to make working easier. We'll then bring in our 3d object and learn how to place it in our scene. We'll then learn how to create ground geometry and create lighting that matches our original shot. We'll then create multiple render passes and layers to make compositing much easier. After we render, we'll jump into Nuke and learn about such topics as shadow matching, color matte usage and various techniques to match our 3d render with our live action back-plate. We'll finish with a global color correct and add realistic motion blur to finish our shot.
Runtime: 2 hrs. 44 min.
Software: Maya 2010 and Nuke 6.0 and up for project files
Digital Tutors - Compositing 3D into Video in Maya and Nuke (2010)
$30 
$30 
In this series of lessons we'll learn how to get started using The Foundry's compositing software Nuke. Using Nuke we can composite and create visual effects using a node-based pipeline which allows us to keep our composition flexible and editable at any point.
We'll begin this project by learning the basics of reading-in external images and learning the various parts of the Nuke user interface. Then we'll do some basic compositing, masking, transforming and color correction. We'll finish with a project to composite a 3D render and create an animated transition and finally render it into an image sequence. This series of lessons will cover the basic, everyday tools and techniques we use in Nuke to composite. With this basic overview of Nuke's workflows and tools, you will be able to begin using this powerful compositing software in your own production pipeline
Digital Tutors - Getting Started with Nuke (2009)
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In this series of lessons we'll learn how to composite with the channels system inside The Foundry's compositing software, Nuke. We will start using a single multi-channel EXR file created in our 'Introduction to Channels in Nuke' course and finish with a composited render.
We'll begin this course by learning how we can use the Merge node with a multi-channel pipeline. We'll then learn how we can isolate nodes such as color correct to only work on a single channel. After we merge our basic passes, we'll do some basic color correcting and masking. At this point, we'll learn how to use the Backdrop and Dot nodes to organize our node tree. After that, we'll add in the final passes and composite our render on top of a photograph while keeping our shadow. We'll then make final tweaks to our image and add a light wrap, erode and grade node to make our two layers fit together better. This series of lessons will illustrate the basics of compositing a 3D render using the channel workflow inside of Nuke. For further information on creating and working with channels, check out our 'Introduction to Channels in Nuke' course.
Digital Tutors - Multi-channel Compositing in Nuke (2009)
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In this series of lessons we'll learn how to use the Channel system of Nuke. Channels are how Nuke stores image information through a Node Tree, and understanding this system is key to getting the most out of Nuke.
We'll begin this course by taking an overview of the Red, Green, Blue and alpha channels inside of Nuke. We'll then learn how we can copy, add and view new custom channels. Using these new channels, we can control nodes such as a color corrector. We'll end by using the copy and shuffle copy to bring together multiple 3D render passes into channels in a single Node tree and then output a multi-channel EXR file for easier use later down the line. This series of lessons will illustrate the basics of the channel workflow inside of Nuke. By bringing together all of our image information into channels, we can then access that information at any point in the node tree.
Digital Tutors - Introduction to Channels in Nuke (2009)
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In this series of lessons we'll learn how to use Nuke's tracker to create keyframes from real life footage. This is an important technique for matching an image or animation's position, rotation, scale and perspective shift to film.
We'll begin this project by learning the basics of the tracker node and create a one point track using some simple footage. We'll then learn how to apply the tracker data to other nodes using expressions. We'll then learn how to do a two point track on real footage and create a black-bar effect over someone's eyes. We'll track the four corners of a TV to replace the image on the screen. Lastly, we'll then learn some tips for getting a track from difficult footage using color correct techniques.
Digital Tutors - Intro To Tracking In Nuke (2009)
$30 
Cheap OEM discount low cost tutorial training video by Lynda.com for Nuke download
$30 
Nuke 5 Essential Training is designed for digital artists already familiar with compositing visual effects using programs like Adobe After Effects or Shake. This course provides a solid foundation in operating Nuke, using the core functions of keying, motion tracking, and color correcting, as well as Nuke’s key strength, 3D compositing. Tour the Nuke user interface, its unique color management system, and overviews of HDR images, masking, keyframe animation, and 2D and 3D motion blur. Exercise files accompany the course.
Topics include:
• Navigating the Nuke 5 interface
• Building node trees
• 2D transformations
• Rotoscoping
• Keyframe animation
• Editing animation curves
• Color correcting
• Multi-pass CGI compositing
• Working with Nuke channels
• Bluescreen and greenscreen compositing
• 2D motion tracking
• Math expressions
• 3D compositing
Lynda.com - Nuke 5 Essential Training (2010)
$30 
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