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Cheap OEM discount low cost tutorial training video by Digital Tutors for Mudbox download

$30

In this course we will explore methods for building realistic hands using Maya and Mudbox.
Hands are one of the most expressive parts of many of the characters we create. Because of this, a lot of time should often be spent focusing on the hands. There are, of course, a nearly infinite number of styles in which to build a hand. In this course, we will concentrate on a hand that can go with a more realistic character. We'll start by talking a little about the proportions and anatomy of hands. Then we'll go over tools and methods for creating base geometry with topology that will help in sculpting and animating. Then we'll take the mesh into Mudbox and begin sculpting high-resolution details such as skin wrinkles, knuckles, and skin textures. Finally, we'll take our geometry and maps out of Mudbox and back into Maya. Once you've completed this course, you'll have a much better idea of how to go about building hands for your characters and how to create the detail you need in a useable state.

Digital Tutors - Modeling Realistic Hands in Maya 2011 and Mudbox 2011 (2010)

$30

$30

In this series of lessons, we will learn some of the tools and techniques you can use to build facial expressions and phoneme shapes for your characters.
Creating characters with expressive faces is often a very important part of our 3D projects. Depending on the type of character, you may need to communicate a great deal through the expression on its face. Facial expressions relay a lot of non-verbal information about our characters and Mudbox can make creating those expressions really easy and a lot of fun. In this course, we'll talk about several concepts to keep in mind when building facial expressions, such as the muscles of the face, how the skin reacts when the muscles move it into an expression and some important tips to keep in mind when working. We'll cover methods in Mudbox for sculpting different expressions and how to use sculpt layers to create an extremely flexible workflow. Finally, we'll look at a couple of ways that we can get our expressions into Maya in order to set up animatable blendshapes. Once done, you'll have a better understanding of how you can use Mudbox and Maya to create appealing facial expressions for your own characters.

Digital Tutors – Creating Facial Expressions in Mudbox and Maya 2011 (2010)

$30

$30

In this course we will look at a variety of techniques for adding detail and age to objects in Mudbox.
When creating assets in Mudbox, there are a number of things we can do to add realism to the models. Using a chair as an example, we'll learn how to use sculpting tools to add important details to the cushions like seams, wrinkles, folds, and buttons. We will also explore different ways of adding age and patterns of use into the chair. Then we will paint aged and worn textures and look at ways we can add wear and age to existing texture maps. Upon completion, you'll have a better understanding of some the things that you can do to add realism to your models in Mudbox.

Digital Tutors - Detailing and Aging Props in Mudbox (2009)

$30

$30

In the initial portion of the course, we'll turn a sketch into 3d geometry using a variety of modeling tools and techniques in Maya. We'll then take our geometry from Maya to Mudbox where we'll begin sculpting a wide range of high resolution details into the different parts of our scene. Then we'll stay in Mudbox to quickly paint color texture maps, specular maps, and bump maps. With all of our detailing and painting done, we'll export our result as an FBX, allowing us to quickly and easily get all of our geometry and maps out to Maya where we then render the scene.

Digital Tutors - Character and Scene Development in Maya and Mudbox (2009)

$30

$30

In this course we will use Mudbox and 3ds Max to build and detail a bladed weapon.
While 3ds Max is great at creating models very quickly and efficiently, Mudbox excels at interactively sculpting complex detail. By using these two packages in conjunction, we can leverage their respective strengths to quickly create a cohesive digital asset. After building our base geometry of our sample project, a bladed weapon, and adding UVs in 3ds Max, we'll take the geometry into Mudbox to begin sculpting. We'll add a variety of detail, as well as using Channel painting to create textures for the color and specularity of the models. We'll also output normal maps and ambient occlusion maps. Finally, we'll put everything back together in 3ds Max. Upon completion, you be able to create your own weapons or props using these two powerful programs.

Digital Tutors - Creating Game Weapons in 3ds Max and Mudbox (2009)

$30

$30

In this course we will use Mudbox to paint multiple textures and channels as we create a retro ray gun.

Introduction and Project Overview
In this lesson we will get an overview of the tools and techniques we will use to paint our toy gun.
Adding materials and color to the gun
In this lesson we will add materials and paint layers to the parts of the toy gun.
Painting detail into the diffuse layers
In this lesson we will paint color detail into the diffuse paint layers of the gun.
Using the Projection Brush to add stickers
In this lesson we will use the Projection Brush to paint detail from existing images into our texture maps.
Adding multiple bump layers to the handle
In this lesson we will add several layers of bump maps by painting and importing existing images.
Painting specular maps for the gun
In this lesson we will paint maps to drive the specularity of the different parts of the gun.
Adding maps for reflectivity
In this lesson we will paint textures to modulate the reflectivity of the gun.
Adding final details to the color maps
In this lesson we will paint some final details into the color maps of the gun.

Digital Tutors - Painting Multiple Channels in Mudbox (2009)

$30

$30

Easily learn Mudbox and an array of time-saving modeling and sculpting techniques that are being used for Film and Games. Contains over 3.5 hours of project-based training. Great for new and beginning artists.
Popular highlights include:
Digital Sculpting Techniques
Asymmetrical Modeling
Texture Baking
Generating Normal Maps
Generating Displacement Maps
Working with 3D Layers
Maya and Mudbox Workflow
Maya Surface Preparation
Utilizing Local Subdivision Features
Multi-resolution Editing
Using Stamps and Stencils
Painting Masks
Layer Management
Scene Optimization
Rendering in mental ray
Real-time Normal Map Preview
Sculpting Brushes Overview
Interface and Tools Overview
Run Time: 3 hrs. 46 min., 1 disc
Format: CD-ROM
Platform: Mac / PC

Digital Tutors Introduction to Mudbox (2007)

$30

Cheap OEM discount low cost tutorial training video by VTC for Mudbox download

$30

Autodesk Mudbox is one of the industry standard digital sculpting and texturing applications. From concepting, lighting, special effects previews and painting, artists can create compelling content for a wide variety of industries. Mudbox provides digital artists a wide variety of sculpting and painting tools, stencils, stamps and presets for lighting and materials. Professional illustrator, television animation art director and writer Dwayne Ferguson shows you how to get the most out of this powerful 3D content creation software. Learn the interface, sculpting and texturing and more. Work files are included.

Content:

Introduction
New in Mudbox 2010 (03:13)
Input Devices (04:00)
System Requirements (02:42)
Interface
The Interface (05:22)
Pre-made Meshes (05:13)
Trays (02:56)
Properties (02:19)
Object List (02:23)
Layers Window (03:57)
Customization (03:59)
Navigation
Camera Views (03:29)
Move in 3D Space (04:04)
Keyboard Shortcuts (02:36)
Display Modes (03:19)
Manipulate Objects (03:52)
Model Preparationw
Mudbox UVs (02:24)
File Formats (02:51)
FBX (04:16)
Reference Images (02:24)
Reference Planes (03:44)
Geometry Resolution (04:55)
UV Mapping
Understand UVs (03:25)
Pre-mapped Primitives (03:13)
Lack of UVs (04:00)
Rebuilding UVs (02:03)
External UV Mapping
Use ZBrush UV Master pt. 1 (03:02)
Use ZBrush UV Master pt. 2 (04:43)
Create Maya UVs (04:42)
Brushes
Brushes pt. 1 (03:53)
Brushes pt. 2 (04:03)
Brushes pt. 3 (04:26)
Falloffs (04:13)
Sculpt Tools pt. 1 (05:20)
Sculpt Tools pt. 2 (06:31)
Stamps & Stencils
Work with Stamps (05:07)
Work with Stencils (03:14)
Custom Stencils (04:30)
Sculpt Layers
Sculpt Layers (04:23)
Edit Sculpt Layers (04:37)
Merge Layers (03:24)
Combine Layers (04:28)
Masking (03:35)
Erasing (02:59)
Symmetry (03:27)
Asymmetry (02:36)
Steady Stroke (03:44)
Selection Sets (02:52)
Curves (03:28)
Paint Layers
Paint Layers (03:07)
Edit Paint Layers (03:39)
Merge Layers (03:45)
Opacity (03:00)
Import Layer (03:46)
Export Layer (04:22)
Return to Mudbox (03:01)
Texture Painting
Image Browser (04:08)
Image Organization (03:39)
Dry Brush (03:18)
Paint Channels pt. 1 (05:52)
Paint Channels pt. 2 (03:00)
Work with Photoshop
Export from Mudbox (04:21)
Color Adjustment REFINE (04:00)
Filters (03:28)
Add Texture (03:13)
Shadows & Highlights (05:03)
Import into Mudbox (03:11)
Lighting
Lighting (03:35)
Create Lights (03:10)
Edit Lights (03:08)
Shadows (03:05)
Image-based Lights (03:51)
Texture Extraction
Normal Maps (05:01)
Displacement Map (04:20)
Ambient Occlusion Map (04:10)
Workflow
Sculpt & Paint (05:47)
Export Textures (05:05)
Import Model (02:52)
Textures Maps (04:12)
Lighting (02:44)
Render (03:16)
Post Effects
Ambient Occlusion (03:20)
Depth of Field (03:35)
Sketch (03:33)
Tone Mapper (03:45)
Project: Dark Elf
Project Overview (01:50)
Base Mesh (06:18)
Rough in Forms (07:03)
Refine Features pt. 1 (07:08)
Refine Features pt. 2 (07:09)
Paint Textures pt. 1 (07:06)
Paint Textures pt. 2 (06:58)
Lighting (07:13)
Project: Ancient Crypt
Project Overview (02:31)
Base Mesh (06:52)
Rough in Forms (06:28)
Refine Features (05:23)
Paint Textures pt. 1 (05:52)
Paint Textures pt. 2 (06:55)
Lighting (07:00)
Resources
Websites (03:12)
Magazines (03:43)
Conclusion
Wrap Up (04:33)
Credits
About the Author (02:24)

VTC - Autodesk Mudbox 2010 Tutorials (2010)

$30

 

 

 

 

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