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Cheap OEM discount low cost tutorial training video by Digital Tutors for Maya downloadIn this course we will cover many of the methods for working between ZBrush 4 and Maya. Digital Tutors - Pipeline Integration with Maya 2011 and ZBrush 4 (2010) In this collection of lessons we will learn about the Animation Principle of Exaggeration Digital Tutors - Digital-Tutors | Exploring Animation Principles in Maya 2011: Exaggeration (2010) In this collection of lessons we will learn about the Animation Principle of Anticipation. 1. Introduction and Project Overview Digital Tutors - Exploring Animation Principles in Maya 2011: Anticipation (2010) In this course we will explore methods for building realistic hands using Maya and Mudbox. Digital Tutors - Modeling Realistic Hands in Maya 2011 and Mudbox 2011 (2010) In this series of lessons we will be taking an introductory look at many of the rendering features found in V-Ray for Maya. In this collection of lessons we will learn about a wide variety of animation techniques that are designed to improve your animation skill-set. Digital Tutors - Exploring Animation in Maya 2011: Climbing A Wall (2010) In this series of lessons, we will explore some of the core rendering tools and features of Maya that every rendering artist needs to be familiar with. Digital Tutors - Digital Tutors - Introduction to Rendering in Maya 2011 (2010) In this series of lessons we'll learn how to turn a 2d image into a 3d scene using camera projection in Maya. By using a reference photo inside Maya, we'll be able to create realistic scenes quickly and easily. In this series of lessons we'll learn how to take some footage and move it through the entire MatchMover to Maya to After Effects pipeline to create a finished shot. By going through the entire pipeline, we will be able to learn about specific issues and tips and tricks while moving between and inside each application. Digital Tutors - Match Moving and Compositing Pipeline in Maya 2011 and After Effects (2010) Creating believable environments comes from an efficient combination of 3d models and textures. Depending on the purpose of the set, detail can be created through the use of actual geometry, or we can add detail strictly through texture maps. For this project, we'll build a disused sci-fi environment. We'll start the process by building the geometry for the environment using a variety of modeling tools. Once the geometry is completed, we'll create uv layouts for the different pieces that will allow us to minimize the number of texture maps needed. Once the UVs are complete, we'll look at a number of ways we can create different textures in Photoshop. Although you can follow along with the project, there will be a number of opportunities for you to really customize your environment and once we're done, you'll be able to apply what you've learned to your own work. Digital Tutors - Creating Low Resolution Environments in Maya 2011 and Photoshop (2010) In this course we will cover tools and techniques for curve-based facial rigging in Maya. Digital Tutors - Curve-based Facial Rigging in Maya 2011 (2010) In this series of lessons we'll learn how to take some footage and move it through the entire MatchMover to Maya to Nuke pipeline to create a finished shot. Digital Tutors - Match Moving and Compositing Pipeline in Maya 2011 and Nuke 6 (2010) In this series of lessons, we will learn some of the tools and techniques you can use to build facial expressions and phoneme shapes for your characters. Digital Tutors – Creating Facial Expressions in Mudbox and Maya 2011 (2010) In this series of lessons we will explore a variety of techniques for creating realistic lighting which can also convey a sense of mood and atmosphere within Maya. Digital Tutors - Rendering Low Resolution Environments in Maya 2011 (2010) In this series of lessons we’re going to take a look at the basics of working with UVs in Maya. Digital Tutors - Getting Started with UVs in Maya 2011 (2010) This course will provide you with a foundation for camera animation in Maya. Digital Tutors - Introduction to Camera Animation in Maya 2011 (2010) In this series of lessons, we will learn how the RealFlow RenderKit can be used inside of Maya. Digital Tutors - Using the RealFlow RenderKit in Maya (2010) In this collection of lessons we will learn about the Animation Principle of Timing and Spacing. Digital Tutors - Exploring Animation Principles in Maya 2011: Timing and Spacing (2010) Digital Tutors - Exploring Animation Principles in Maya 2011: Pose to Pose and Straight Ahead (2010)In this collection of lessons we will learn about the Animation Principle of Pose to Pose and Straight Ahead. Digital Tutors - Exploring Animation Principles in Maya 2011: Pose to Pose and Straight Ahead (2010) In this course we will cover the process of creating a Walk Cycle in Maya. This course will provide you with a good foundation for rigging characters in Maya. Digital Tutors - Introduction to Character Rigging in Maya (2010) In this course, we will cover tools and techniques for setting up character rigs in Maya. Digital Tutors - Character Rigging for Production in Maya 2011 (2010) At Digital-Tutors, we've found that many students starting out in modeling have difficulty in creating the specific vision they have. In many cases it's not necessarily a lack of knowledge of the tools as much as it is a lack of confidence and experience. So, to give you a head start on your modeling, we've put together a number of tips collected from production and from teaching students that will help you build the best models you can with minimal frustration. Digital Tutors - 10 Ways to Improve Your Modeling in Maya (2010) In this series of lessons we'll explore the fascinating Maya Fur toolset. In this course we will explore the Maya Fur menu set and all of the advanced features tucked away in them. In this series of lessons we'll learn how to take the output from a motion tracker app and import a 3D model and light, render and composite it into our original footage in Nuke. Digital Tutors - Compositing 3D into Video in Maya and Nuke (2010) In this series of lessons, we will learn how to texture and render realistic eyes using Photoshop and Maya. Digital Tutors - Creating Realistic Eyes in Photoshop and Maya (2010) In this series of lessons, we will model and texture a 3d building and integrate it into a photographic plate. Digital Tutors - Architectural Previsualization in Maya (2010) In this course, we will guide you through the 12 Principles of Animation in Maya. In this series of lessons, we will help you get a strong understanding of Maya and how it works. You'll get the chance to work with many of the other Maya instructors here at Digital-Tutors who will show you how to use some of the major components of Maya. In this course, we'll cover methods for adding topology to our new or pre-existing model to make creating mouth shapes and expressions feasible. In this course we will learn various animation tips and tricks to make more appealing character animation This training will be covering how to generate fluid simulations from scratch and all of the key attributes in the fluid shape node A few things that we will learn in this course will include dynamic simulation settings, adjusting temperature and fuel, converting the fluid simulation into geometry and working with the shading attributes to name a few. This course is perfect for beginning artist who are new to Maya and Fluids as well as seasoned Maya artists looking for an explanation of what a particular attribute does. Digital Tutors - Introduction to Fluid Containers in Maya (2009) In this course we will get a look at some neat tips and tricks when using Rigid Body dynamics in Maya In this series of lessons we'll learn how to use the locator and wake features of Maya Oceans to make objects float on the surface, and create ripples in our ocean. Using advanced dynamic and boat locators we can define many attributes of our floating object to create realistic motion. Digital Tutors - Overview of Maya Ocean Locators and Wakes (2009) In this series of lessons we'll learn how to begin Maya's powerful Ocean features. Using Maya Oceans, we'll be able to achieve quality results within a matter of minutes. In this series of lessons we're going to use a variety of modeling tools and techniques to create damage effects using a building. Digital Tutors - Modeling Architectural Destruction in Maya (2009) In this series of lessons, we will learn the process of rendering your Maya scene into multiple passes, and using some advanced techniques for compositing these passes using Toxik. Digital Tutors - Advanced Compositing Workflows with Maya and Toxik (2009) In the initial portion of the course, we'll turn a sketch into 3d geometry using a variety of modeling tools and techniques in Maya. We'll then take our geometry from Maya to Mudbox where we'll begin sculpting a wide range of high resolution details into the different parts of our scene. Then we'll stay in Mudbox to quickly paint color texture maps, specular maps, and bump maps. With all of our detailing and painting done, we'll export our result as an FBX, allowing us to quickly and easily get all of our geometry and maps out to Maya where we then render the scene. Digital Tutors - Character and Scene Development in Maya and Mudbox (2009) In this series of lessons, we will be taking you through the process of Digital Tutors - Advanced Compositing Workflows with Maya and After Effects (2009) Start seeing better results. Learn practical workflows to simulating physically accurate lighting and rendering various surface types and gain a comprehensive overview of the high performance tools and new features of mental ray in Maya 2009. Contains nearly 4 hours of project-based training and step-by-step recipes for new artists. * Overview of mental ray
* Global Illumination * Emitting GI Photons from Light Sources * Photon Energy and Decay Parameters * Final Gather * Controlling Final Gather Accuracy * Adding Secondary Final Gather Bounces * Mixing Final Gather and Global Illumination * Saving and Reusing Lighting Data * Importons * Irradiance Particles * Portal Lights * Image-based Lighting * HDR Exposure Controls * Caustics * Emitting Caustic Photons from Lights * Subsurface Scattering Shader * Ambient Occlusion Shader * mental ray Architectural Materials * Render Passes for Multi-pass Rendering * Creating Pass Contribution Maps In this course we will learn how the mental ray Production Shaders can be used to take our Maya renders to a new level of realism and efficiency. Digital Tutors - mental ray Production Shaders in Maya (2009) In this course we will use multiple NURBS techniques to build a skateboard in Maya. Digital Tutors - Modeling Hard Surfaces with NURBS in Maya (2009) Created exclusively for Pixar, this Artist's Guide to RenderMan for Maya 3.0 is a great course for new users of this powerful rendering system. This course will cover the steps needed to load the plug-in, render your images and take control of the final quality of the render. Best of all it is a free course sponsored by Digital-Tutors and Pixar. Digital Tutors - Artists Guide to RenderMan for Maya 3 (2009) Learn an innovative workflow to exporting, rendering, and publishing data and creative techniques for seamlessly integrating Flash and Maya for presenting 3D assets and animations on the web. Contains over 2.5 hours of project-based training for technical artists using Flash and Maya. Review of Flash Application; Learn the fundamental workflow for next-gen game development and innovative techniques for seamlessly integrating Maya and XNA for game creation. Contains nearly 5 hours of project-based training for technical artists learning the methods of creating game content using XNA and Maya. Digital Tutors - Pipeline Development with Maya and XNA (2008) Learn a production approach to integrating Maya and ZBrush 3 in a mixed pipeline environment. Contains 4 hours of innovative modeling, sculpting, and map generating techniques that are commonly used throughout Film and Games. Perfect for intermediate artists using Maya and ZBrush 3. Digital Tutors - Pipeline Integration with Maya and ZBrush 3 (2007) Learn a production workflow to creating stylized cartoon vehicles, look development, and a multitude of time-saving techniques for modeling, UV layout, texturing, lighting, and art direction. Contains over 6 hours of project-based training for artists learning the artistic processes of creating toon vehicles as seen in animated feature films. Learn a production workflow to creating 3D cartoon characters, look development, and a multitude of time-saving techniques for modeling, UV layout, texturing, and shader assembly. Contains over 7.5 hours of project-based training for artists learning the artistic processes of creating stylized cartoon characters as seen in animated feature films. Learn time-saving animation techniques, the mechanics of quadrupeds, and fundamental principles for creating convincing quadruped animations. Contains nearly 3 hours of project-based training. Perfect for intermediate artists. Learn an time-saving workflow to lighting and essential techniques for adding greater realism when rendering in Maya. Contains 3 hours of project-based training - Ideal for new and beginning artists. VOL 1 VOLUME AND MUSCLE Digital Tutors Creating Digital Humans in MAYA Vol 1, 2, 3, 4 (2007) Learn to style, texture, light, render, and dynamically drive hair using Shave and a Haircut for Maya. Contains over 3 hours of project-based training. Perfect for artists new to Shave and a Haircut for Maya. Digital Tutors Introduction To Shave And A Haircut For Maya (2007) Easily learn proper body mechanics for creating believable animations with over 5 hours of project-based training developed specifically for character animation and body mechanics. Perfect for intermediate artists. Digital Tutors Body Mechanics And Animation In Maya Pulling Objects (2007) Easily learn proper body mechanics for creating believable animations with 7 hours of project-based training developed specifically for character animation and body mechanics. Perfect for intermediate artists Digital Tutors Body Mechanics and Animation in Maya Pushing Objects (2007) Easily learn several modeling techniques and a customizable workflow to modeling in Maya with over 5 hours of project-based training. Great for new and beginning artists. Easily learn SyFlex and begin creating various realistic simulations. Contains over 4 hours of project-driven training. Perfect for beginner to intermediate artists Learn how to implement the Trax Animation Editor in Maya for fast and efficient non-linear animation. Contains over 2.5 hours of project-driven training. Perfect for beginner to intermediate artists. Learn innovative and time-saving facial animation and lip sync techniques in Maya with over 6.5 hours of project-driven training. Perfect for intermediate artists. "Facial Rigging in Maya" provides over 4.5 hours of lessons designed to increase your productivity with time-saving tips and animator-friendly rigging techniques. Highlights from popular topics include: head controls, creating an intuitive 3D Graphic User Interface (GUI), blend shapes for mouth expressions (phonemes, smiles, frowns, sneers), blend shapes for eyes (blink, brow raise, squint, ), blend shapes for subtleties and details, advanced tongue setup with Spline IK and blend shapes, changing deformation stack, sophisticated jaw controls, tuning weights with Component Editor, utilizing the Connection Editor, Cluster setup, camera setup for user-friendly animation, using constraints, head controls, smooth binding, employing the Soft Modification/Sculpt Geometry Tool, and several additional lessons developed to teach you facial rigging in Maya. "Introduction to Maya Animation: Walk Cycle" provides over 2.5 hours of lessons designed to increase your productivity with time-saving animation tips and techniques. Highlights from popular topics include: an intuitive walk cycle diagram, layering body mechanics, adding follow through and weight, MEL scripting for animators, transforming male walk cycles into female walk cycles, translating walk cycle forward, keying in channel box, working in graph editor, insert key tool, breaking tangents to create the illusion of weight, editing tangents for seamless cycling, cycling with pre and post-infinity, and several additional lessons developed to teach you walk cycle animation in Maya. Digital Tutors Introduction To Maya Animation Walk Cycle (2006) Easily learn character animation and the body mechanics involved for lifting heavy objects and add style, personality, and life to you next animation. Contains nearly 7 hours of project-based training. Perfect for beginning and experienced animators. Digital Tutors Body Mechanics and Animation in Maya Lifting Heavy Objects (2006) Cheap OEM discount low cost tutorial training video by The Gnomon Workshop for Maya downloadThis DVD consists of five stand-alone lessons that cover various techniques using Maya’s fluid dynamics. In each lesson, Wayne walks you through his process, providing the viewer with a greater understanding of how to set up dynamic fluid simulations for production shot assets. Wayne starts by showing you how to create a believable fire simulation. He demonstrates how to control Maya fluids with a variety of textures and expressions to create a highly detailed and believable flame thrower effect. He then demonstrates how to create various smoke effects, including the desired “wispy smoke” effect. Wayne also discusses his methods for controlling fluid emission and motion using a variety of emission controls, collisions, and fields, to produce complex smoke, fire and dust simulations. The Gnomon Workshop - Introduction to Maya Fluid Effects - Volume 1 In this DVD, John presents the new Camera Sequencer in Autodesk Maya, a toolset that allows users to create camera shots in a non-linear editing-style timeline within Maya. Using the Camera Sequencer, the viewer will learn production methods of building full sequences in Maya, shot-by-shot, which can then be playblasted as movies for editorial and animation. John begins by exploring the Sequencer menu and tool bar, and doing a general run down of all the exciting new functionality. Using a simple cycle of animation, he uses the Sequencer to "shoot" the animation from various camera angles, and edits the resulting shots until they begin to tell a story. Learn how to use the non-linear editing functions of the Sequencer - cutting, trimming, scaling and sliding shots on tracks, and look at methods to create and group alternate camera setups for easy presentation. John will also show you how to import a set of storyboards which have been exported from Final Cut Pro, and how to build a sequence of animation from these storyboards. This lecture will give animators, previs and rough layout professionals the ability to create full sequences of animation directly within Maya, quickly and efficiently. In this DVD, director Aristomenis (Meni) Tsirbas reveals the essentials for creating properly animated stereoscopic imagery. Although Maya and LightWave are used, the course is platform agnostic and can be used with any animation software, even if it doesn't have stereoscopic tools. Meni guides you through a comprehensive overview of all the major principles of stereo filmmaking. Meni begins with a biological discussion of how the human eye perceives stereo imagery, and then covers the principles of 3D, including near and far divergence, the conversion at the screen plane, and working with camera movement. After creating a final render, he completes the lecture by showing how to display animated stereo sequences. This is a comprehensive yet simple to understand lecture that gives artists all the tools needed to generate exceptional stereoscopic imagery. The Gnomon Workshop - Stereoscopic Camera Fundamentals Maya and Lightwave Setup In this DVD, Kevin guides the beginning modeler through the concepts and complexities of the UV layout process in Maya. It is essential that UVs are laid out properly so that 3D models can smoothly proceed into the texturing process. Starting with the fundamentals, Kevin prepares the viewer to take on a project as complicated as laying out the UVs for a house. He covers editing the UVs in the UV Layout Window, projecting and editing on a stretched cube, cylindrical and spherical projections, and the principal of using "material splits" as a means of organizing different parts of a model. Intended as an introduction to production UV layout techniques, Kevin's many years of expertise inform this clear and precise lecture. The Gnomon Workshop - UV Mapping 101 Maya UV Techniques with Kevin Hudson Description: Over the past many years, Maya has become the leading 3D application used in the film, broadcast and game industries. Hailed for its diverse toolset, Maya excels due to its integration, flexibility and performance in regards to modeling, texturing, lighting, rendering, animation, rigging and effects. Designed for the individual new to Maya, this DVD contains over five hours of lecture. The essential UI (user interface) is discussed, focusing on the work- flow of an experienced user. Learn how to efficiently create, manipulate and organize hierarchies, objects, components and cameras. Many concepts are introduced including the use of Polygons versus NURBS, tesselation, antialiasing, UV Layout, projects, preferences and MEL scripts. Customization of the UI is also addressed in order to dramatically improve efficiency and workflow. Topics Covered:
Chapters:
The Gnomon Workshop - Introduction to Maya: Interface and Workflow (Alex Alvarez) This making of demonstration and lecture began with the decision to take a personal sketch, develop it in 3D and produce a life-size print. This would require the development of high-resolution detail and textures that could hold up to a 4000x6000 pixel render, effectively making Jester a film-res character. Observe and listen as Alex shares his workflow, thought process and techniques. Volume One covers the character modeling process using Maya and ZBrush, as well as some lighting, composition and texture exploration. Alex begins by creating an organized base mesh in Maya that accurately follows the 2D design. Using UVlayout, he flattens the UVs of the multiple basemesh components. Jester is then imported into ZBrush for sculpting and detailing. We give some thought as to the resolution for each subtool that should be sent to Maya and export them with normal maps generated in Zmapper. Once in Maya, the shader networks are blocked-out so that Jester renders in Maya with the same level of detail that he had in ZBrush. The final step prior to texturing is to then create a Photoshop¬ color study that will guide our further progress on the character. In this DVD, Darin takes you through the production and completion of a camera projected 3D Matte painting using Autodesk Maya and Adobe Photoshop®. Darin covers the essential techniques and solutions for 3D matte painting as he progresses from rough concept to modeling, rendering and creating the painting in Photoshop®. After bringing the finished matte painted layers back into Maya, he describes how to apply them in the scene. Darin also shows methods for solving common texture distortions with additional projections. Finally, he demonstrates simple techniques for bringing life to your scenes. The Gnomon Workshop - Camera Projection Techniques in Maya: 3D Matte Painting (Darin Hilton) Fluid dynamics are rapidly becoming a powerful alternative to particle effects. In the first lecture of this series, effects animator David Schoneveld introduces you to the rules of fluid production, showing how Maya Fluid Effects can be used for everything from smoke, dust and explosions, to underwater plane crashes and more. David details the fluid menu, emitter and container attributes, as well as shading and texturing, while conveying an understanding of the dynamic attributes of fluid dynamics and their uses in production. The lesson also details the basics of ponds, emphasizing an understanding of the fluid shader and texture controls. The Gnomon Workshop - Maya Fluid Effects: Fundamentals (David Schoneveld) In the second DVD in this series on Maya Fluid Effects, effects animator David Schoneveld imparts a detailed view of the various methods and advanced features of particle and rigid body control through fluid dynamics. This multi-faceted lesson takes you through the beginning and inter- mediate techniques of the Ocean Shader before revealing how you can create object-avoiding particles without scripting. The lesson culminates by teaching you how to create particles driven by fluid dynamics that can interact with an object or character. The Gnomon Workshop - Maya Fluid Effects: Particle Integration (David Schoneveld) In the third DVD of this series on Maya Fluid Effects, effects animator David Schoneveld reveals the numerous methods he uses to create and control fluid explosions, covering dynamic, non-dynamic and texture-based effects. He teaches you how to use, and maintain control of fields with fluid containers. The lesson also covers the basics of flame construction, and explains how to use the Maya presets to build effects quickly and efficiently. The Gnomon Workshop - Maya Fluid Effects: Pyrotechnics (David Schoneveld) In this DVD, John presents the entire process of creating an outer space effects sequence. Starting with a space ship and a camera move, John takes the viewer through a step-by-step look at how to create a sequence that includes following a space ship as it breaks free of a tractor beam, launches out of planetary orbit, then flies through a field of asteroids and starbirth nebula clouds. John uses Maya's Dynamics system to build elements in the shots, demonstrating their use within the shot environment. He shows how to use cloud particles as a volume surface on which to project shaders to simulate nebulas that can be both stunning backgrounds and realistic clouds that can be flown through. John also walks you through a series of simple effects that add dynamic detail to the shots: sprite-stars, tractor beams, explosions, an energy field and an asteroid field. This lecture will enable you to create fantastic outer space shots that push the scope of imagination. The Gnomon Workshop - Maya Dynamics: Underwater Environments - Creating a Dynamics Shot (John Clark)In this DVD, John presents the process of creating an underwater effects shot, thoroughly explaining each step of the process from inception to completion. Starting with an ocean bottom and a camera move, John shows how to create underwater atmospheric conditions such as floating particulate matter, photo-real bubbles, water fog and caustic light rippling down through a wavy sea surface. John then uses Maya's Dynamics system to build additional elements into the shot, demonstrating their use within the shot environment. He shows how to use springs and goals to create an anchor and dynamic rope dropping to the sea floor, as well as how to use particle instancing with goals to create dynamic schools of fish. John then walks you through the final steps to create flowing sea grass and billowing sand when the sea bottom is disturbed. By the end of this DVD you will not only have a completed shot ready for fine-tuning and compositing, you will also have the ability to create your own fantastic underwater shots. The Gnomon Workshop - Maya Dynamics: Underwater Environments - Creating a Dynamics Shot (John Clark) The demand for computer simulated clothing is rising with the increased production of computer animated films as well as character-driven effects sequences in live-action movies. One of the most powerful tools for creating digital clothing and simulations is Maya's cloth module. Maya Cloth is a cloth modeler and simulator that aids artists in creating realistic and stylized animated cloth for characters, creatures, or other visual effects. The aim of this DVD is to introduce you to the fundamentals of working with Maya Cloth through a series of examples and walkthrough exercises. In this lecture Mark shows how to create garments by seaming panels together or with modeled geometry. He discusses how to manipulate cloth vertices through constraints and how to control garment characteristics through properties. He also shows how to work with collision objects in a cloth simulation and demonstrates how to integrate dynamic fields. Finally, Mark ties all of the basic skills and principles together by creating and animating a hooded robe on a character. The Gnomon Workshop - Maya Cloth 101: Fundamentals - Cloth Techniques (Mark E.A.de Sousa) Cheap OEM discount low cost tutorial training video by I3D tutorials for Maya downloadThis training product is designed for anyone who needs to learn about the mental ray renderer and how to use it in a workflow designed specifically for Autodesk Maya. The mental ray renderer is used in the visual effects, film, architecture, and product visualization industries, among others. This professional renderer can be quite difficult to use and overwhelming for newcomers to rendering and mental ray technology. Taking you step by step and explaining how to use the mental ray renderer in terminology anyone can understand, this training product covers many aspects of mental ray with in-depth lessons that cover both basic principles and fundamentals, as well as production workflows and methods of trouble shooting issues that can appear during an actual production. By covering mental ray in an easy to understand manner, you will get a unique training experience unlike any offered anywhere else. Some of the subjects covered in depth with this training product include Global Illumination, Final Gathering, area lights, Caustics, tone mapping, Importons, Irradiance Particles, and production workflows for mental ray. This training product includes all project files and assets needed to follow along with the instructor. Project files require Autodesk Maya 2009 and up. I3D Introduction to Rendering with mental ray in Autodesk Maya 2009 (2009) What is covered in this training product? I3D Tutorials - Introduction to the Hypershade in Maya (2009) Cheap OEM discount low cost tutorial training video by Lynda.com for Maya downloadIn Maya 2011 Essential Training, George Maestri demonstrates the tools and feature set in Maya, as well as the skills necessary to model, texture, animate, and render projects with this deep and robust piece of 3D animation software from Autodesk. This course takes an in-depth tour of Maya's interface, including navigating and manipulating objects in 3D and customizing the workspace. The course also covers object creation and modeling basics, shading and texturing, surface mapping techniques, character rigging, and lastly, rendering and final output. Exercise files accompany the course. Maya 2011 Lighting and Rendering in mental ray with Eric Keller shows how to master practical mental ray techniques for rendering models created in Maya. This course walks through the most efficient and innovative mental ray techniques, including direct versus indirect lighting methods, creating different types of shadows, using the new ShadowMap camera, and reusing shadow and final gathering maps. A chapter on optimizing render times and enhancing render quality is also included. Exercise files are included with the course.
Lynda.com - Maya 2011 Lighting and Rendering in mental ray (2010) One of the most powerful 3D applications on the market, Maya 2010, now includes three complimentary bundled applications: MatchMover, powerful camera matching software; Toxik, a node-based compositor; and Backburner, a network rendering manager for Maya, 3ds Max, and Toxik. In Maya 2010: Getting Started with MatchMover, Toxik, and Backburner, instructor George Maestri demonstrates how to use these applications with Maya’s existing powerful feature set to create engaging 3D animations.
Lynda.com - Maya 2010: Getting Started with MatchMover, Toxik, and Backburner (2010) Maya 2009 Essential Training is designed to provide a strong foundation in this 3D modeling, rendering, and animation tool. George Maestri covers everything from the basics of the interface to bringing models to life with complex animation. He explores object manipulation, NURBS, UV editing, paint effects, and mental ray rendering. George demonstrates Maya's full functionality by building a robot from scratch. Exercise files accompany the course. Topics include:
Lynda.com - Maya 2009 Essential Training with: George Maestri (2008) Cheap OEM discount low cost tutorial training video by VTC for Maya downloadThis training series looks at the multiple tools within Maya 2011 and an example of how to use them. Maya is a vast program that covers a great amount of workflows from 3D modeling to full blown animation, but it’s the tools that bind you and your imagination to the program. This training helps new artists who have never used Maya all the way up to the Maya pros. Also included are some workflows that take you through the steps necessary to create a fully textured model within the software. So sit back and enjoy the one program everyone that has ever played video games wanted to learn.
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