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Cheap OEM discount low cost tutorial training video by Digiral Tutors for 3DS Max downloadIn this course we're going to explore at the basics of UVs in 3DS Max. UVs and UV layouts are vital elements in creating textures for our 3d models. They allow us to tell the program how to apply the 2d images we create. Having good UVs can really make a difference in speeding up texture creation and optimizing your results. Digital Tutors - Getting Started with UVs in 3DS Max 2011 (2010)
This course will provide you with a foundation for camera animation in Max.
We'll cover everything from creating turntables, to techniques we can use to add more entertainment to our shots by camera animation alone. We'll learn various ways we can rig cameras and even discuss shot composition to make sure the audience knows who the significant players and objects of interest are in our scene. By the end, you'll have the knowledge you need to animate the camera confidently, producing results that can captivate an audience. Digital Tutors - Introduction to Camera Animation in 3ds Max (2010)
This course will provide you with a good foundation for rigging characters in 3ds Max.
In this course, we'll be taking a step-by-step approach, constructing a control rig that is solid and animator-friendly. We'll learn everything from proper bone placement to learning how to utilize 3ds Max's intuitive and robust enveloping tools to remove the fear of painting weights and, instead, make the process an enjoyable one. We'll cover how to make our controls efficient and easy to comprehend, and we'll also learn how to create custom quad menus to quickly access specific tools so we can speed up our workflow. Digital Tutors - Introduction to Character Rigging in 3ds Max (2010)
In this course, we will cover the tools and techniques for setting up character rigs in 3ds Max.
Step by step, we'll construct a control rig that is robust and animator-friendly. We'll learn everything from proper bone placement and techniques for troubleshooting, to learning fun ways we can preserve volume as our mesh deforms and how to make our controls efficient and easy to comprehend. We'll also learn how to create customized quad menus and toolbars that will help speed up our workflow, so we can focus primarily on building our control rigs with the best practices. Digital Tutors - Character Rigging for Production in 3ds Max (2010) In this course, we will guide you through the 12 Principles of Animation in 3ds Max. Why does my character's motion look so unnatural and unappealing? How can my animations captivate an audience? What is missing in my character's movement that will enable it to be more convincing and entertaining? These are a few questions that will be answered throughout this training, all with the help of the 12 fundamental rules of animation. Principle by principle, we'l venture through understanding the meaning behind each question asked above, as well as how each can and should be implemented for success. By the end of this course, you will have the knowledge you need to create magnetic, natural, and memorable character performances. Digital Tutors - 12 Principles of Animation in 3ds Max (2010) In this course we will use Mudbox and 3ds Max to build and detail a bladed weapon. While 3ds Max is great at creating models very quickly and efficiently, Mudbox excels at interactively sculpting complex detail. By using these two packages in conjunction, we can leverage their respective strengths to quickly create a cohesive digital asset. After building our base geometry of our sample project, a bladed weapon, and adding UVs in 3ds Max, we'll take the geometry into Mudbox to begin sculpting. We'll add a variety of detail, as well as using Channel painting to create textures for the color and specularity of the models. We'll also output normal maps and ambient occlusion maps. Finally, we'll put everything back together in 3ds Max. Upon completion, you be able to create your own weapons or props using these two powerful programs. Digital Tutors - Creating Game Weapons in 3ds Max and Mudbox (2009) In this course we will use the Graphite Modeling Tools to build a football helmet in 3ds Max. A big challenge when building hard surface models that have curves and contours is adding resolution without introducing unwanted changes in the shape. The Graphite Modeling Tool set has a number of tools we can use to solve this problem. In this course we will explore the use of these tools by building a football helmet. We'll be able to quickly create and modify hard surface geometry using tools like Set Flow and Flow Connect that will maintain the curvature of the mesh. Upon completion, you'll have a better understanding of some of the modeling tools in 3ds Max and how you can put those tools to use in creating well shaped geometry with clean topology for your own projects. Digital Tutors - Modeling Hard Surface Curvature in 3ds Max (2009) In this course we will build a stylized super-computer in 3ds Max. When building props and set pieces, even those of the more simplified variety, it's sometimes difficult to know where to start. It's also a challenge to create models that have a consistent visual style, not only within themselves, but with the characters and other props that inhabit that environment. In this course we will use the modeling tools in Max to build a cartoony super-computer. We'll explore modeling tools like connect edges, bevel, and extrude as well as spline-based tools that will allow us to build some of the different pieces of the model. In addition, we'll learn to use modifiers to achieve a cartoony, stylized look. Upon completion, you'll be able to start building up your own stylized props and set pieces to enhance the 3d worlds you create. Cheap OEM discount low cost tutorial training video by The Gnomon Workshop for 3DS Max download3DS Max Rendering Iridescence w/ the Shellac Material (Duration: 23 min) In this tutorial, Ramy Hanna covers the funadamentals of creating iridescent materials in 3ds Max. Iridescence is an optical phenomenon in which hue changes depending on the angle at which it is being viewed. Iridescence can be seen in cds, shells and bubbles. Ramy starts with a reflective material and details how he uses Max's Shellac material to create a three channel material that accurately recreates the optical effect of iridescence. 3DS Max Texturing with Arch & Design Mental Ray Materials (Duration: 64 min) Ramy Hanna, goes through texturing 9 different materials with the Arch & Design shader through Mental Ray for 3ds Max 2009. He covers materials such as plastic, cloth, chrome, glass, concrete, brick and wood all in this 60 minute tutorial. This tutorial is a must for anyone needing a crash course on architectural texturing. Materials covered are: plastic, cloth, chrome, glass, concrete, brick, painted walls, and wood. Lighting Interior Spaces (Duration: 70 min) In Lighting Interior Spaces, Ramy Hanna will demonstrate the techniques necessary to achieve, not only beautiful and realistic interior renders, but will also show you how to optimally set up your renders for speed and efficiency. This tutorial will discuss topics such as Global Illumination, Final Gather, as well as using Photometric Lights for the most realistic interior renders. Cheap OEM discount low cost tutorial training video by I3D tutorials for 3DS Max downloadVolume 1-3 Production Instruction with 3dsMax 2010: Volume I What is covered in this training product? Production Instruction with 3ds Max 2010: Volume II What is covered in this training product? Production Instruction with 3ds Max 2010: Volume III What is covered in this training product? I3D Tutorials Production Instruction with 3ds Max 2010 (2010)
What is covered in this training series?
The basic and fundamental skills that are required by students and newcomers to 3d animation are thought with this product. The material covered in this training series is vital and builds the foundation for further advancement into 3d animation. Without the fundamental skills learned in this training series, it will be difficult to impossible to be able to continue into advanced 3d animation and digital content creation. Who is this training series for? Because the material in this training series is geared towards beginners to the world of 3d animation and 3dsMax, this training series is not recommended to experienced 3d artists. However, if you have just begun working in 3d, are thinking about it, or have little to no experience, then this training is for you. The aim of this training series is to take someone who is new to 3d animation in general and get them up and running with 3dsMax as quickly and easily as possible. If you have never worked on a real production with any 3d software, then this training series is right for you. Cheap OEM discount low cost tutorial training video by Lynda.com for 3DS Max downloadIn 3ds Max 2011: Particle Effects, Steve Nelle shows how to create a wide variety of particle special effects including smoke, water, and explosions. The course provides a detailed explanation of both event and non-event particle systems in 3ds Max, in addition to addressing the importance of a particle's material, the use of Space Warps and Deflectors, and creating fluid effects using MetaParticles. Six start-to-finish projects are also included in the course, which show practical techniques for creating ocean water for underwater scenes, mudslides, and more. Exercise files accompany the course. Controlling particle timing, quantity, and rotation In 3ds Max 2011 Essential Training, author Aaron F. Ross demonstrates how to use this top-tier application for digital content creation, widely used in diverse industries such as architecture, industrial design, motion pictures, and games and virtual worlds. This course covers modeling with polygons, curves, and subdivision surfaces, defining surface properties with materials and maps, setting up cameras and lights, animating objects, and final output rendering. Exercise files accompany the course.
In 3ds Max 2010 Essential Training, instructor Steve Nelle provides a thorough introduction to the techniques needed to take an animated project from start to finish. Steve provides new users with everything they need to know to get up and running, while offering experienced users plenty of tips and tricks they can apply to improve their productivity and workflow. He walks through the program's newly designed interface, details how to create both simple and complex objects, and shows how to bring things to life through a variety of keyframing techniques. Exercise files accompany the course. Thanks to PhotoSpin.com for use of their photos in this course.
Software works on: Windows only.
Whether the goal is to create action-packed video games, corporate logos, mechanical assemblies, or elaborate architectural visualizations, 3ds Max 9 Modeling teaches the appropriate methods. Instructor Steve Nelle explains how to model all kinds of objects with the software's vast array of modeling tools. Using hands-on examples, Steve discusses and demonstrates the building process from start to finish. Real-world projects are incorporated throughout the course to highlight key concepts and techniques. Exercise files accompany the tutorials.
Cheap OEM discount low cost tutorial training video by Video2Brain (DEU) for 3DS Max download
Erleben Sie, wie Michael Kuhn Schritt für Schritt eine Strand-Szene mit Palmen, Felsen, Gras und Brandung gestaltet. Mittendrin befindet sich eine fotorealistische Schildkröte. Im Rahmen dieses kompletten Projekts vermittelt der 3ds Max-Profi verschiedenste Techniken des 3D-Workflows.
Wer professionell dreidimensionale Welten auf dem Computer erschaffen möchte, kommt an 3ds Max nicht vorbei. Michael Kuhn führt detailliert durch alle Features und Arbeitsabläufe. Er erläutert Werkzeuge und Ansichten und zeigt anhand eines ausführlichen Beispiels Themen wie Modeling, Texturing, Lichtsetzung, Animation, Perspektive und Kameraanimation und vieles mehr. Auch die Themen Recherche für Objekte und Lebewesen sowie Vorbereitungen für fotorealistisches Arbeiten kommen in diesem Training nicht zu kurz.
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